Red Card Yellow Card
Tactical soccer roguelike

Red Card
Yellow Card

Take a scrappy underground club up the leagues over five or more seasons. Five-minute matches. Every pass is a gamble. Lose, and the run is over.

Be first in line to play. We only email you about the game.

Concept art of the club hub on a phone: a pixel-art street with a gym, scout cafe, tactics room, food truck, kit shop and training pitch, with a swipe-to-walk hint and a Scout Cafe prompt
Concept artWalk your club's neighbourhood between matches

Soccer, one decision at a time

No twitchy controls and no 90-minute sims. Just the moments that decide a match, played out on a small grid, turn by turn.

>>

Play the big moments

Each match is a deck of Key Moments: counter-attacks, one-on-ones with the keeper and last-ditch defensive stands.

%

See the odds

Every pass, shot and tackle shows its chance before you commit. Thread the 40% through ball, or play it safe?

!

Mind the cards

Win the ball back the hard way, but the referee is watching. A booking sticks, and a red costs you a player.

^

Climb or start again

A run lasts five or more seasons, from the underground to the top flight. Miss promotion and the run ends. Go again, smarter.

Made by people

The pixel art on this page is a placeholder. We want the finished game drawn, animated and scored by human artists and sound designers, hired here in British Columbia and credited in the game.

Every name on the waitlist helps show there is an audience for a game made that way.

  • Pixel artists and animators for players, kits and stadiums
  • Composers and sound designers for the crowd, the whistle and the music
  • Are you one of them? Say hello on X at @RCYCGame

Get on the teamsheet

Join the waitlist to hear first when testing opens.

Or follow along on X: @RCYCGame