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Take a scrappy underground club up the leagues over five or more seasons. Five-minute matches. Every pass is a gamble. Lose, and the run is over.
Be first in line to play. We only email you about the game.

No twitchy controls and no 90-minute sims. Just the moments that decide a match, played out on a small grid, turn by turn.
Each match is a deck of Key Moments: counter-attacks, one-on-ones with the keeper and last-ditch defensive stands.
Every pass, shot and tackle shows its chance before you commit. Thread the 40% through ball, or play it safe?
Win the ball back the hard way, but the referee is watching. A booking sticks, and a red costs you a player.
A run lasts five or more seasons, from the underground to the top flight. Miss promotion and the run ends. Go again, smarter.
The pixel art on this page is a placeholder. We want the finished game drawn, animated and scored by human artists and sound designers, hired here in British Columbia and credited in the game.
Every name on the waitlist helps show there is an audience for a game made that way.
Join the waitlist to hear first when testing opens.
Or follow along on X: @RCYCGame